Sasac

Sasac
Sasac wakes up somewhere random and needs to find his way home. When he arrives, he finds out his village has been burned down by Ruko and so he has to find him.

Sasac Part Two
Sasac Part Two is the direct sequel to Sasac and continues the story with Sasac looking for Ruko. On his journey, Gregory teaches him how to defeat the Jomkies (the orange sprites) with sponges.

Sasac Part Two (DLC 1)
The first DLC introduces a new mini-game called Escape Room, where Sasac has to escape the room.

Sasac Part Two (DLC 2)
The second DLC introduces Gregory Challenge, a completionist level that's unlocked by beating the story mode, then beating the 5 special levels by clicking on the purple coin in Mini-Games. After meeting the requirements, meet Gregory in the Mini-Games hub world.

Sasac 2: Hard Mode
The third and final DLC is a remake of Sasac Part Two but in hardcore difficulty with no checkpoints. After a massive losing streak, the inescapable Nightmare Mode is unlocked where you repeat the final level over and over again with each time more obstacles and lower framerates.

Sasac 3D
this game is still in development

Mini-Games
Aside from the Story-Mode, you can also play mini-games in the Sasac series. These mini-games are mainly played with platformer mechanics and are meant to put your skills to the test.

Wall Jump
The Wall Jump mini-game is a series of levels where you get from A to B through the art of wall jumping.

Bullet-Racer
The objective in Bullet-Racer is to get from A to B before the bullet does, without getting hit by the bullet yourself.

Underwater
Underwater was a pointless mini-game and does not make any reappearances since the first game. The point is to get from A to B before the timer runs out and Sasac drowns. However, this timer was relatively long and the level design was minimum. It isn't really a challenge and brings nothing to the table.

Human Racer
Human Racer can be considered the first ever Gregory Challenge. Just like Bullet-Racer, the point is to get from A to B before Gregory does. You can't really get hit in this mini-game. however, the parkour itself is considered quite challenging to some.

Escape Room
Escape Room was introduced in Sasac Part Two's first DLC. The objective is to escape the box and find your way to the flag without dying. It is probably the first mini-game to introduce a puzzle element to the series (aside from wall jumping)

Gregory Challenge (Sasac Part Two)
The second DLC of Sasac Part Two introduces the Gregory Challenge for the 100% completionist. The goal is to get from A to B through a challenging level design where the platforms are on a timer. One miscalculation and you could either get stuck or fall down.